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Berluth Luthian
14th Legion Black Core Alliance
21
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Posted - 2012.12.04 13:29:00 -
[1] - Quote
I am anxious to start blowing away all of these bright new rats, but I was wondering if anyone wants to add what they have learned so far about them? I don't sign on until after work.
Examples:
What activities take aggro? Does a dps rate affect their aggro? If dps rate does affect aggro pull are things like overheating guns for a cycle or two worth it to play with them? Will smaller ships pull aggro from bigger ships from things like ECM? Does initial range during spawn matter any more? Does the new AI affect when/if belt rats warp away? How much does the AI affect their prioritization of optimals? What kind of flight patterns do they seem to use? How smart are they with their new 'multiple targets'? What does it take to shake them off drones? Do neuting rats go after ships with serious threat based on capacitor? Do NPCs have a sort of 'fleet behavior'? Do they stay together as a group or can they be divided? Do they seem to have a 'base location' where they don't like to get too far from? |

Berluth Luthian
14th Legion Black Core Alliance
21
|
Posted - 2012.12.04 14:47:00 -
[2] - Quote
I'm wondering if we could see something like battlecruiser support in system bouncing back and forth between solo sites and ratting to take out frigs and cruisers. This might end up being the optimal arrangement. |

Berluth Luthian
14th Legion Black Core Alliance
21
|
Posted - 2012.12.04 15:00:00 -
[3] - Quote
Mund Richard wrote:Berluth Luthian wrote:I'm wondering if we could see something like battlecruiser support in system bouncing back and forth between solo sites and ratting to take out frigs and cruisers. This might end up being the optimal arrangement. Optimal, except for the bounty payouts the BC gets.  Second account in an AC Sleipnir...
Maybe interceptor then for fast warping between sites? The longer it would be on grid the more likely it would be to get a battlship tick or two. |

Berluth Luthian
14th Legion Black Core Alliance
21
|
Posted - 2012.12.04 15:28:00 -
[4] - Quote
Skippermonkey wrote:this is why i dislike drones... for a major percentage of DPS on some ships, they are paper thin expect a big HP buff to drones to compensate for the new AI
Disagree. The HP on my EMP Large projectile ammo is pretty low too. Whenever it hits stuff it goes *poof*.
If you compare the isk/base(nonskilled)damage ratio of EMP L to berserker Is: EMP L: 48 HP damage, sells at ~250 isk= 5.2 isk/HP damage Berserker I: 48HPx1.3=62.4 HP damage, sells at ~75k isk= 1200 isk/damage
Lets assume your Berserkers are only hitting at 75% of the efficiency of their max base damage: [1200 isk/damage -DRONE-]/[5.2 isk/damage]/[.75(drone efficiency penalty)]= ~300 (times drone must hit to have equal 'cost effectiveness' of standard projectile ammo)
300 drone damage cycles (assuming no modifiers)= ~20min of drone use.
In other words, if your T1 heavy drones can last more than 20 minutes in battle then they are paying off. If you are using T2 drones for missions and sites, this may not be possible any more. But a lot of T2 ammo just wasn't worth it against a lot of NPCs anyway.
Conceptually, we don't want to think of drones as 'consumable' because you think of them more like modules or little support ships. However they are your source of damage and most other damage sources are consumable, non-refundable, and/or non-renewable. I'm sure the increasingly self aware NPC drones and other bionically enhanced factions would appreciate your anthropomorphizing of their brethren, but you should think of drones more like limited use ammo, in my opinion.
The problem is, if they become too consumable and you burn through them too fast you can be SOL pretty quick, but also, lost of drone losses equals higher drone prices. |

Berluth Luthian
14th Legion Black Core Alliance
21
|
Posted - 2012.12.04 16:28:00 -
[5] - Quote
Jame Jarl Retief wrote:Berluth Luthian wrote:Conceptually, we don't want to think of drones as 'consumable' because you think of them more like modules or little support ships. However they are your source of damage and most other damage sources are consumable, non-refundable, and/or non-renewable. I'm sure the increasingly self aware NPC drones and other bionically enhanced factions would appreciate your anthropomorphizing of their brethren, but you should think of drones more like limited use ammo, in my opinion.
The problem is, if they become too consumable and you burn through them too fast you can be SOL pretty quick, but also, lost of drone losses equals higher drone prices. The argument for "drones as consummables" doesn't work,...And when turret vs turret ammo is an obviously unequal comparison, how can you even try to compare drones to turrets, and treat drones as ammo when most ships with drone bays have no room for replacements anyway?
I agree with you guys...most of my analysis is apples and oranges. But, my question to you is how survivable do you expect your drones to be? I'm a young minmatar pilot and it probably shows, but it seems that we have two extremes when it comes to profitability of farming with a drone boat...
If drones can tank and need no micromanagement, then the upper limit of their profitability is their dps. If they have a weak tank and micromanagement drastically cuts their dps, then they become a terrible source for damage.
The thing I think that is another aspect is that most drone boats are built to also be heavy tanking ships. To give a ship both a source of dps that highly difficult to counter and is accompanied by a large tank would be overpowered.
Another AI related question...do ECM or logistics drones have the same aggro pull as combat drones? |

Berluth Luthian
14th Legion Black Core Alliance
21
|
Posted - 2012.12.04 17:30:00 -
[6] - Quote
I'm going to look when I get home, but I feel like in my limited experience with drones that there could be better hotkey management , especially if you are going to have to juggle them more. |

Berluth Luthian
14th Legion Black Core Alliance
21
|
Posted - 2012.12.04 21:12:00 -
[7] - Quote
goldiiee wrote:...Mission running is no less noble than the rest of EVE but constantly rebuffed as the bane of Low and Nul sec.
I am confident that the drone Nerf Imposed by the AI upgrade will be overcome with a little ingenuity. I have already found that sending drones (Warriors, for speed) off to the farthest target has the enjoyable side effect of getting the annoying hard to hit ships to chase them. So everything that was to close is now at optimal and dies quite quickly.
Think of it more as Bait than Ammo.
I trust that high sec missioners will continue in their ingenuity. I like the bait idea. Don't forget that there are oftena number of structures that you can bounce your drones around to as well. |
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